AI Insights · Timothy · July 2025
Top 5 Slime Games on Unified Platform in Finland, Q2 2025
Explore the performance trends of the top slime games in Finland during Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, the Finnish market for slime games on a unified platform saw interesting trends across the top five applications. According to data from Sensor Tower, these apps demonstrated varying patterns in downloads, revenue, and active users.
PlaySlime:Slime Simulator Game by Slime Simulator Studio maintained a consistent weekly revenue, peaking at approximately $167 in early June. Downloads fluctuated, reaching a low of 51 in early June, while active users remained stable around 1.2K throughout the quarter.
My Talking Slimy: Slime Cat 3D from Pixeland LLC experienced a peak in weekly revenue of around $54 in mid-May. Downloads varied, with a high of 57 in early June, and active users hovered around 400 to 450.
I, Slime by Games Hub Hong Kong Limited, a newer entry, saw its revenue peak at about $108 in early June. Downloads initially surged to 473 but tapered off to single digits by the end of the quarter.
The World of Slime Simulator Games from Solid Apps INC showed minimal activity, with sporadic downloads and revenue peaking at $16 in April.
Finally, Fluid Simulation by Pavel Dobryakov had modest revenue peaking at $12 in early June. Downloads were relatively stable with a high of 40 in late May, and active users were around 120 in the same period.
For more detailed insights, visit Sensor Tower's platform to delve deeper into these trends.